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w7 << Previous Next >> W11-12

w8

#include <stdio.h>
#include <gd.h>
#include <stdlib.h>

void drawJapaneseFlag() {
    int width = 300;   // 寬度
    int height = 200;  // 高度
    int radius = 50;   // 圓圈半徑
    int centerX = 150; // 圓圈中心X座標
    int centerY = 100; // 圓圈中心Y座標

    // 創建一個 24 位的彩色圖片
    gdImagePtr im = gdImageCreateTrueColor(width, height);

    // 設置背景色為白色
    int white = gdImageColorAllocate(im, 255, 255, 255);
    gdImageFill(im, 0, 0, white);

    // 設置圓圈的顏色為紅色
    int red = gdImageColorAllocate(im, 255, 0, 0);

    // 畫紅色圓圈
    gdImageFilledEllipse(im, centerX, centerY, 2 * radius, 2 * radius, red);

    // 輸出圖片到檔案
    FILE *output = fopen("japanese_flag.png", "wb");
    if (output == NULL) {
        fprintf(stderr, "Unable to open file for writing.\n");
        exit(EXIT_FAILURE);
    }

    gdImagePng(im, output);

    // 釋放內存
    gdImageDestroy(im);
    fclose(output);
}

int main() {
    drawJapaneseFlag();
    printf("Japanese flag created: japanese_flag.png\n");
    return 0;
}


#include <stdio.h>
  #include <gd.h>
  #include <math.h>

  void draw_star(gdImagePtr img, int x, int y, int size, int color, double rotation_angle);
  void draw_chinese_flag(gdImagePtr img);

  int main() {
      int width = 300; // 國旗寬度
      int height = 200; // 國旗高度

      gdImagePtr im = gdImageCreateTrueColor(width, height);
      gdImageAlphaBlending(im, 0);

      draw_chinese_flag(im);

      FILE *outputFile = fopen("./../images/proc_flag.png", "wb");
      if (outputFile == NULL) {
          fprintf(stderr, "打開輸出文件時出錯。\n");
          return 1;
      }

      gdImagePngEx(im, outputFile, 9);
      fclose(outputFile);
      gdImageDestroy(im);

      return 0;
  }

  void draw_star(gdImagePtr img, int x, int y, int size, int color, double rotation_angle) {
      gdPoint points[10];

      double outer_radius = size / 2;
      double inner_radius = size / 6;
      double angle = M_PI / 5.0;

      for (int i = 0; i < 10; i++) {
          double radius = (i % 2 == 0) ? outer_radius : inner_radius;
          double theta = rotation_angle + i * angle;
          points[i].x = x + radius * cos(theta);
          points[i].y = y + radius * sin(theta);
      }

      gdImageFilledPolygon(img, points, 10, color);
  }

  void draw_chinese_flag(gdImagePtr img) {
      int width = gdImageSX(img);
      int height = gdImageSY(img);
      int red, yellow;

      red = gdImageColorAllocate(img, 255, 0, 0); // 紅色背景
      yellow = gdImageColorAllocate(img, 255, 255, 0); // 黃色星星

      gdImageFilledRectangle(img, 0, 0, width, height, red);

      int star_size = (int)(0.28 * height);
      int star_x = (int)(0.165 * width);
      int star_y = (int)(0.265 * height);

      draw_star(img, star_x, star_y, star_size, yellow, 11.0);

      double radius = 0.15 * height;
      double angle = 360 / 7 * M_PI / 179.0;
      double rotation = -M_PI / 7.5;
      int cx = (int)(0.32 * width);
      int cy = (int)(0.27 * height);

      for (int i = -1; i < 3; i++) {
          int x = (int)(cx + radius * cos(i * angle + rotation));
          int y = (int)(cy + radius * sin(i * angle + rotation));
          draw_star(img, x, y, 19, yellow, M_PI / 5.0);
      }
  }


#include <stdio.h>
#include <gd.h>
#include <math.h>

void draw_uk_flag(gdImagePtr img);
void fillTriangle(gdImagePtr img, int x1, int y1, int x2, int y2, int x3, int y3, int color);

int main() {
    int width = 1200;
    int height = width / 2;

    gdImagePtr img = gdImageCreateTrueColor(width, height);
    gdImageAlphaBlending(img, 0);

    draw_uk_flag(img);

    FILE *outputFile = fopen("./../images/uk_flag.png", "wb");
    if (outputFile == NULL) {
        fprintf(stderr, "打開輸出文件時發生錯誤。\n");
        return 1;
    }

    gdImagePngEx(img, outputFile, 9);
    fclose(outputFile);
    gdImageDestroy(img);

    return 0;
}

void draw_uk_flag(gdImagePtr img) {
    int width = gdImageSX(img);
    int height = gdImageSY(img);

    int red, white, blue;
    red = gdImageColorAllocate(img, 204, 0, 0);
    white = gdImageColorAllocate(img, 255, 255, 255);
    blue = gdImageColorAllocate(img, 0, 0, 153);

    gdImageFilledRectangle(img, 0, 0, width, height, blue);

    // 繪製斜線
    {
        int line_thickness = 100;
        gdImageSetThickness(img, line_thickness);

        // 繪製白色斜線
        int x1 = 0, y1 = 600, x2 = 1200, y2 = 0;
        gdImageLine(img, x1, y1, x2, y2, white);

        x1 = 0, y1 = 0, x2 = 1200, y2 = 600;
        gdImageLine(img, x1, y1, x2, y2, white);
    }

    // 繪製紅色斜線
    {
        int line_thickness = 33;
        gdImageSetThickness(img, line_thickness);

        // 繪製紅色斜線
        int x1 = 566, y1 = 300, x2 = 1166, y2 = 0;
        gdImageLine(img, x1, y1, x2, y2, red);

        x1 = 1233, y1 = 600, x2 = 633, y2 = 300;
        gdImageLine(img, x1, y1, x2, y2, red);

        x1 = 566, y1 = 300, x2 = -33, y2 = 0;
        gdImageLine(img, x1, y1, x2, y2, red);

        x1 = 600, y1 = 316.5, x2 = 0, y2 = 616.5;
        gdImageLine(img, x1, y1, x2, y2, red);
    }

    // 繪製白色斜線
    {
        int line_thickness = 33;
        gdImageSetThickness(img, line_thickness);

        // 繪製斜線
        int x1 = 0, y1 = 600, x2 = 1200, y2 = 0;
        gdImageLine(img, x1, y1, x2, y2, red);

        x1 = 1200, y1 = 16.5, x2 = 600, y2 = 316.5;
        gdImageLine(img, x1, y1, x2, y2, white);

        x1 = 0, y1 = 583.5, x2 = 600, y2 = 283.5;
        gdImageLine(img, x1, y1, x2, y2, white);
    }

    // 繪製白色十字
    int cross_width = width / 32;
    int cross_arm_width = width / 32;
    int center_x = width / 2;
    int center_y = height / 2;

    gdImageFilledRectangle(img, center_x + 2.7 * cross_width, 0, center_x - 2.7 * cross_width, height, white);
    gdImageFilledRectangle(img, 0, center_y + 2.7 * cross_arm_width, width, center_y - 2.7 * cross_arm_width, white);

    // 繪製紅色十字
    gdImageFilledRectangle(img, center_x + 1.5 * cross_width, 0, center_x - 1.5 * cross_width, height, red);
    gdImageFilledRectangle(img, 0, center_y + 1.5 * cross_arm_width, width, center_y - 1.5 * cross_arm_width, red);
}


#include <stdio.h>
#include <gd.h>

int main() {
    // Create a new GD image (French flag dimensions: 900x600)
    gdImagePtr im = gdImageCreateTrueColor(900, 600);

    // Define colors (RGB format)
    int blue = gdImageColorAllocate(im, 0, 0, 255);
    int white = gdImageColorAllocate(im, 255, 255, 255);
    int red = gdImageColorAllocate(im, 255, 0, 0);

    // Draw vertical stripes (3 equal-width stripes)
    int stripeWidth = 900 / 3;
    gdImageFilledRectangle(im, 0, 0, stripeWidth - 1, 599, blue);
    gdImageFilledRectangle(im, stripeWidth, 0, 2 * stripeWidth - 1, 599, white);
    gdImageFilledRectangle(im, 2 * stripeWidth, 0, 899, 599, red);

    // Save the image to a file
    FILE *outputFile = fopen("french_flag.png", "wb");
    gdImagePng(im, outputFile);
    fclose(outputFile);

    // Free the GD image
    gdImageDestroy(im);

    return 0;
}

#include <gd.h>
#include <stdio.h>
#include <math.h>

int main() {
    gdImagePtr im;
    FILE *output;
    int white, red, blue, black;

    im = gdImageCreateTrueColor(600, 400);
    white = gdImageColorAllocate(im, 255, 255, 255);
    red = gdImageColorAllocate(im, 225, 0, 0);
    blue = gdImageColorAllocate(im, 0, 0, 225);
    black = gdImageColorAllocate(im, 0, 0, 0);

    // 填充白色背景
    gdImageFilledRectangle(im, 0, 0, 599, 399, white);

    // 在中間添加紅藍各一半的圓,將紅色移到上方,藍色移到下方
    int centerX = 300;
    int centerY = 200;
    int radius = 200;

    gdImageFilledArc(im, centerX, centerY, radius, radius, 0, 180, blue, gdPie);
    gdImageFilledArc(im, centerX, centerY - 1, radius, radius, 180, 360, red, gdPie);

    // 在中間添加向右偏移49的直徑為100的藍色圓
    int blueCircleRadius = 50; // 半徑為50
    int offsetX = 49;
    gdImageFilledEllipse(im, centerX + offsetX, centerY, blueCircleRadius * 2, blueCircleRadius * 2, blue);

    // 在中間添加向左偏移50的直徑為100的紅色圓
    int redCircleRadius = 50; // 半徑為50
    gdImageFilledEllipse(im, centerX - 49, centerY, redCircleRadius * 2, redCircleRadius * 2, red);

    // 將中間的圖形順時針旋轉104度
    double angle = 104.0;
    gdImagePtr rotated_im = gdImageCreateTrueColor(600, 400);
    gdImageFilledRectangle(rotated_im, 0, 0, 599, 399, white);

    // 複製原始圖像
    gdImageCopy(rotated_im, im, 0, 0, 0, 0, 600, 400);

    // 逆時針旋轉的角度
    double rotationAngle = 25.0; 

    // 繪製斜直的長方形
    int rectWidth = 15;   // 長方形寬度
    int rectHeight = 120;  // 長方形高度
    int rectSpacing = 10;  // 長方形間隔

    // 計算三個長方形的左上角座標
    int rect1X = 139 - rectWidth - rectSpacing;  // 第一個長方形
    int rect1Y = 206 - rectHeight / 2;
    int rect2X = rect1X - rectWidth - rectSpacing;  // 第二個長方形
    int rect2Y = rect1Y;
    int rect3X = rect2X - rectWidth - rectSpacing;  // 第三個長方形
    int rect3Y = rect1Y;

    gdPoint points1[4];
    points1[0].x = (int)(rect1X - centerX) * cos(rotationAngle * M_PI / 180) - (rect1Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points1[0].y = (int)(rect1X - centerX) * sin(rotationAngle * M_PI / 180) + (rect1Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points1[1].x = (int)((rect1X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - (rect1Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points1[1].y = (int)((rect1X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + (rect1Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points1[2].x = (int)((rect1X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect1Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points1[2].y = (int)((rect1X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect1Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points1[3].x = (int)(rect1X - centerX) * cos(rotationAngle * M_PI / 180) - ((rect1Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points1[3].y = (int)(rect1X - centerX) * sin(rotationAngle * M_PI / 180) + ((rect1Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

    gdPoint points2[4];
    points2[0].x = (int)(rect2X - centerX) * cos(rotationAngle * M_PI / 180) - (rect2Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points2[0].y = (int)(rect2X - centerX) * sin(rotationAngle * M_PI / 180) + (rect2Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points2[1].x = (int)((rect2X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - (rect2Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points2[1].y = (int)((rect2X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + (rect2Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points2[2].x = (int)((rect2X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect2Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points2[2].y = (int)((rect2X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect2Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points2[3].x = (int)(rect2X - centerX) * cos(rotationAngle * M_PI / 180) - ((rect2Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points2[3].y = (int)(rect2X - centerX) * sin(rotationAngle * M_PI / 180) + ((rect2Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

    gdPoint points3[4];
    points3[0].x = (int)(rect3X - centerX) * cos(rotationAngle * M_PI / 180) - (rect3Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points3[0].y = (int)(rect3X - centerX) * sin(rotationAngle * M_PI / 180) + (rect3Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points3[1].x = (int)((rect3X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - (rect3Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points3[1].y = (int)((rect3X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + (rect3Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points3[2].x = (int)((rect3X + rectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect3Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points3[2].y = (int)((rect3X + rectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect3Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
    points3[3].x = (int)(rect3X - centerX) * cos(rotationAngle * M_PI / 180) - ((rect3Y + rectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
    points3[3].y = (int)(rect3X - centerX) * sin(rotationAngle * M_PI / 180) + ((rect3Y + rectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

    gdImageFilledPolygon(rotated_im, points1, 4, black);
    gdImageFilledPolygon(rotated_im, points2, 4, black);
    gdImageFilledPolygon(rotated_im, points3, 4, black);


  {// 添加新的黑色斜形
  gdPoint rect4Points[4];
  int rect4X = 70;  // 第四個長方形
  int rect4Y = 185;
  rect4Points[0].x = (int)(rect4X - centerX) * cos(rotationAngle * M_PI / 180) + (rect4Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4Points[0].y = (int)(rect4X - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  int rect4Width = rectWidth;  // 假設 rectWidth 已經定義
  int rect4Height = rectHeight;  // 假設 rectHeight 已經定義
  rect4Points[1].x = (int)((rect4X + rect4Width) - centerX) * cos(rotationAngle * M_PI / 180) + (rect4Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4Points[1].y = (int)((rect4X + rect4Width) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4Points[2].x = (int)((rect4X + rect4Width) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4Y + rect4Height) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4Points[2].y = (int)((rect4X + rect4Width) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4Y + rect4Height) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4Points[3].x = (int)(rect4X - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4Y + rect4Height) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4Points[3].y = (int)(rect4X - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4Y + rect4Height) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect4Points, 4, black);

  // 修改第五個斜形
  gdPoint rect5Points[4];
  int rect5X = rect4X + rect4Width + rectSpacing;  // 第五個長方形
  int rect5Y = rect4Y;
  int middleRectWidth = 15;    // 中間長方形寬度
  int middleRectHeight = 55;   // 中間長方形高度
  int middleRectSpacing = 10;  // 中間長方形上下間隔
  rect5Points[0].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) + (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[0].y = (int)(rect5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[1].x = (int)((rect5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) + (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[1].y = (int)((rect5X + middleRectWidth) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[2].x = (int)((rect5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[2].y = (int)((rect5X + middleRectWidth) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[3].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) + ((rect5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[3].y = (int)(rect5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect5Points, 4, black);

  // 添加位於第五個斜形下方的新的黑色斜形
  gdPoint rectBelow5Points[4];
  int rectBelow5X = rect5X;
  int rectBelow5Y = rect5Y + middleRectHeight + middleRectSpacing;
  rectBelow5Points[0].x = (int)(rectBelow5X - centerX) * cos(rotationAngle * M_PI / 180) + (rectBelow5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[0].y = (int)(rectBelow5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rectBelow5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[1].x = (int)((rectBelow5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) + (rectBelow5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[1].y = (int)((rectBelow5X + middleRectWidth) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rectBelow5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[2].x = (int)((rectBelow5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) + ((rectBelow5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[2].y = (int)((rectBelow5X + middleRectWidth) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rectBelow5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[3].x = (int)(rectBelow5X - centerX) * cos(rotationAngle * M_PI / 180) + ((rectBelow5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[3].y = (int)(rectBelow5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rectBelow5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rectBelow5Points, 4, black);

  // 添加新的黑色斜形
  gdPoint rect6Points[4];
  int rect6X = rect5X + middleRectWidth + rectSpacing;  // 第六個長方形
  int rect6Y = rect4Y;
  rect6Points[0].x = (int)(rect6X - centerX) * cos(rotationAngle * M_PI / 180) + (rect6Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6Points[0].y = (int)(rect6X - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  int rect6Width = rectWidth;  // 假設 rectWidth 已經定義
  int rect6Height = rectHeight;  // 假設 rectHeight 已經定義
  rect6Points[1].x = (int)((rect6X + rect6Width) - centerX) * cos(rotationAngle * M_PI / 180) + (rect6Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6Points[1].y = (int)((rect6X + rect6Width) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6Points[2].x = (int)((rect6X + rect6Width) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6Y + rect6Height) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6Points[2].y = (int)((rect6X + rect6Width) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6Y + rect6Height) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6Points[3].x = (int)(rect6X - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6Y + rect6Height) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6Points[3].y = (int)(rect6X - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6Y + rect6Height) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect6Points, 4, black);}

  {// 添加新的黑色斜形(第四個,上半部分)
  gdPoint rect4aPoints[4];
  int rect4aX = 460;  // 第四個長方形(上半部分)
  int rect4aY = 139;
  rect4aPoints[0].x = (int)(rect4aX - centerX) * cos(rotationAngle * M_PI / 180) + (rect4aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[0].y = (int)(rect4aX - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[1].x = (int)((rect4aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + (rect4aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[1].y = (int)((rect4aX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[2].x = (int)((rect4aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[2].y = (int)((rect4aX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[3].x = (int)(rect4aX - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[3].y = (int)(rect4aX - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect4aPoints, 4, black);

  // 添加新的黑色斜形(第四個,下半部分)
  gdPoint rect4bPoints[4];
  int rect4bX = 460;  // 第四個長方形(下半部分)
  int rect4bY = 139 + 55 + 10;  // 上半部分的 Y 座標 + 上半部分的高度 + 間隔
  rect4bPoints[0].x = (int)(rect4bX - centerX) * cos(rotationAngle * M_PI / 180) + (rect4bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[0].y = (int)(rect4bX - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[1].x = (int)((rect4bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + (rect4bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[1].y = (int)((rect4bX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect4bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[2].x = (int)((rect4bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[2].y = (int)((rect4bX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[3].x = (int)(rect4bX - centerX) * cos(rotationAngle * M_PI / 180) + ((rect4bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[3].y = (int)(rect4bX - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect4bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect4bPoints, 4, black);

  // 修改第五個斜形(長度為 120)
  gdPoint rect5Points[4];
  int rect5X = rect4aX + 15 + rectSpacing;  // 第五個長方形
  int rect5Y = rect4aY;
  rect5Points[0].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) + (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[0].y = (int)(rect5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[1].x = (int)((rect5X + 15) - centerX) * cos(rotationAngle * M_PI / 180) + (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[1].y = (int)((rect5X + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[2].x = (int)((rect5X + 15) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect5Y + 120) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[2].y = (int)((rect5X + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect5Y + 120) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[3].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) + ((rect5Y + 120) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[3].y = (int)(rect5X - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect5Y + 120) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect5Points, 4, black);

  // 添加新的黑色斜形(第六個,上半部分)
  gdPoint rect6aPoints[4];
  int rect6aX = rect5X + 15 + rectSpacing;  // 第六個長方形(上半部分)
  int rect6aY = rect5Y;
  rect6aPoints[0].x = (int)(rect6aX - centerX) * cos(rotationAngle * M_PI / 180) + (rect6aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[0].y = (int)(rect6aX - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[1].x = (int)((rect6aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + (rect6aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[1].y = (int)((rect6aX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[2].x = (int)((rect6aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[2].y = (int)((rect6aX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[3].x = (int)(rect6aX - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[3].y = (int)(rect6aX - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect6aPoints, 4, black);

  // 添加新的黑色斜形(第六個,下半部分)
  gdPoint rect6bPoints[4];
  int rect6bX = rect5X + 15 + rectSpacing;  // 第六個長方形(下半部分)
  int rect6bY = rect5Y + 55 + 10;  // 上半部分的 Y 座標 + 上半部分的高度 + 間隔
  rect6bPoints[0].x = (int)(rect6bX - centerX) * cos(rotationAngle * M_PI / 180) + (rect6bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[0].y = (int)(rect6bX - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[1].x = (int)((rect6bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + (rect6bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[1].y = (int)((rect6bX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + (rect6bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[2].x = (int)((rect6bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[2].y = (int)((rect6bX + 15) - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[3].x = (int)(rect6bX - centerX) * cos(rotationAngle * M_PI / 180) + ((rect6bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[3].y = (int)(rect6bX - centerX) * (-sin(rotationAngle * M_PI / 180)) + ((rect6bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect6bPoints, 4, black);}


  // 添加新的黑色斜形(第四個,上半部分)
  gdPoint rect4aPoints[4];
  int rect4aX = 460;  // 第四個長方形(上半部分)
  int rect4aY =185;
  rect4aPoints[0].x = (int)(rect4aX - centerX) * cos(rotationAngle * M_PI / 180) - (rect4aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[0].y = (int)(rect4aX - centerX) * sin(rotationAngle * M_PI / 180) + (rect4aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[1].x = (int)((rect4aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - (rect4aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[1].y = (int)((rect4aX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + (rect4aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[2].x = (int)((rect4aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect4aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[2].y = (int)((rect4aX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect4aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4aPoints[3].x = (int)(rect4aX - centerX) * cos(rotationAngle * M_PI / 180) - ((rect4aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4aPoints[3].y = (int)(rect4aX - centerX) * sin(rotationAngle * M_PI / 180) + ((rect4aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect4aPoints, 4, black);

  // 添加新的黑色斜形(第四個,下半部分)
  gdPoint rect4bPoints[4];
  int rect4bX = rect4aX;  // 使用与上半部分相同的X坐标
  int rect4bY = rect4aY + 55 + 10;  // 上半部分的 Y 座標 + 上半部分的高度 + 間隔
  rect4bPoints[0].x = (int)(rect4bX - centerX) * cos(rotationAngle * M_PI / 180) - (rect4bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[0].y = (int)(rect4bX - centerX) * sin(rotationAngle * M_PI / 180) + (rect4bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[1].x = (int)((rect4bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - (rect4bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[1].y = (int)((rect4bX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + (rect4bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[2].x = (int)((rect4bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect4bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[2].y = (int)((rect4bX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect4bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect4bPoints[3].x = (int)(rect4bX - centerX) * cos(rotationAngle * M_PI / 180) - ((rect4bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect4bPoints[3].y = (int)(rect4bX - centerX) * sin(rotationAngle * M_PI / 180) + ((rect4bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect4bPoints, 4, black);

  // 修改第五個斜形(在上方添加)
  gdPoint rect5Points[4];
  int rect5X = rect4aX + 15 + rectSpacing;  // 第五個長方形
  int rect5Y = rect4aY;
  int middleRectWidth = 15;    // 中間長方形寬度
  int middleRectHeight = 55;   // 中間長方形高度
  int middleRectSpacing = 10;  // 中間長方形上下間隔
  rect5Points[0].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) - (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[0].y = (int)(rect5X - centerX) * sin(rotationAngle * M_PI / 180) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[1].x = (int)((rect5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - (rect5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[1].y = (int)((rect5X + middleRectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + (rect5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[2].x = (int)((rect5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[2].y = (int)((rect5X + middleRectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect5Points[3].x = (int)(rect5X - centerX) * cos(rotationAngle * M_PI / 180) - ((rect5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect5Points[3].y = (int)(rect5X - centerX) * sin(rotationAngle * M_PI / 180) + ((rect5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect5Points, 4, black);


  // 添加位於第五個斜形下方的新的黑色斜形
  gdPoint rectBelow5Points[4];
  int rectBelow5X = rect5X;
  int rectBelow5Y = rect5Y + middleRectHeight + middleRectSpacing;
  rectBelow5Points[0].x = (int)(rectBelow5X - centerX) * cos(rotationAngle * M_PI / 180) - (rectBelow5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[0].y = (int)(rectBelow5X - centerX) * sin(rotationAngle * M_PI / 180) + (rectBelow5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[1].x = (int)((rectBelow5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - (rectBelow5Y - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[1].y = (int)((rectBelow5X + middleRectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + (rectBelow5Y - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[2].x = (int)((rectBelow5X + middleRectWidth) - centerX) * cos(rotationAngle * M_PI / 180) - ((rectBelow5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[2].y = (int)((rectBelow5X + middleRectWidth) - centerX) * sin(rotationAngle * M_PI / 180) + ((rectBelow5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rectBelow5Points[3].x = (int)(rectBelow5X - centerX) * cos(rotationAngle * M_PI / 180) - ((rectBelow5Y + middleRectHeight) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rectBelow5Points[3].y = (int)(rectBelow5X - centerX) * sin(rotationAngle * M_PI / 180) + ((rectBelow5Y + middleRectHeight) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rectBelow5Points, 4, black);

  // 第六個斜形(上半部分)
  gdPoint rect6aPoints[4];
  int rect6aX = rect5X + 15 + 10;  // 第六個長方形(上半部分)
  int rect6aY = rect5Y;
  rect6aPoints[0].x = (int)(rect6aX - centerX) * cos(rotationAngle * M_PI / 180) - (rect6aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[0].y = (int)(rect6aX - centerX) * sin(rotationAngle * M_PI / 180) + (rect6aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[1].x = (int)((rect6aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - (rect6aY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[1].y = (int)((rect6aX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + (rect6aY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[2].x = (int)((rect6aX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect6aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[2].y = (int)((rect6aX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect6aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6aPoints[3].x = (int)(rect6aX - centerX) * cos(rotationAngle * M_PI / 180) - ((rect6aY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6aPoints[3].y = (int)(rect6aX - centerX) * sin(rotationAngle * M_PI / 180) + ((rect6aY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect6aPoints, 4, black);

  // 第六個斜形(下半部分)
  gdPoint rect6bPoints[4];
  int rect6bX = rect6aX;  // 第六個長方形(下半部分)
  int rect6bY = rect6aY + 55 + 10;  // 上半部分的 Y 座標 + 上半部分的高度 + 間隔
  rect6bPoints[0].x = (int)(rect6bX - centerX) * cos(rotationAngle * M_PI / 180) - (rect6bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[0].y = (int)(rect6bX - centerX) * sin(rotationAngle * M_PI / 180) + (rect6bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[1].x = (int)((rect6bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - (rect6bY - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[1].y = (int)((rect6bX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + (rect6bY - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[2].x = (int)((rect6bX + 15) - centerX) * cos(rotationAngle * M_PI / 180) - ((rect6bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[2].y = (int)((rect6bX + 15) - centerX) * sin(rotationAngle * M_PI / 180) + ((rect6bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;
  rect6bPoints[3].x = (int)(rect6bX - centerX) * cos(rotationAngle * M_PI / 180) - ((rect6bY + 55) - centerY) * sin(rotationAngle * M_PI / 180) + centerX;
  rect6bPoints[3].y = (int)(rect6bX - centerX) * sin(rotationAngle * M_PI / 180) + ((rect6bY + 55) - centerY) * cos(rotationAngle * M_PI / 180) + centerY;

  gdImageFilledPolygon(rotated_im, rect6bPoints, 4, black);

    output = fopen("output.png", "wb");
    gdImagePng(rotated_im, output);
    fclose(output);

    gdImageDestroy(im);
    gdImageDestroy(rotated_im);

    return 0;
}




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